Monday, December 1, 2014

DA: Boss Design!

Our last assignment in DFG was the famed Boss assignment! Here we were essentially given free reign over what we wanted to design, so long as it had a recognizable design and spoke of personality and gameplay. I always like to challenge ideals with my designs, and this is no different! First I decided to do some studies with regards to shapes and alignments, sticking to the usual Good/Bad, Chaotic/Lawful dichotomies for ease.
And from there, I decided to flesh out the designs I liked the best.
People seemed to like the bottom middle one, and so thus Brunhilde's designs began to ferment and bubble deep within my cranium...
It was important more than anything to ensure she had the beard, but maintained her femininity. How do you offset the inherent masculinity of a beard, was the question? Hirsutism isn't necessarily unusual, and there's no denying that bearded women are still women. The final design choice was that a mustache was too much, but winged eyeliner helped seal the deal. I also wanted her to have the regular dwarven build, with emphasis on her hips and thighs for a particularly triangular design. Finally, to have a theme to carry throughout, I gave her hussar wings and ran with the wing design. Here are a few of my references:
And the final product:
I had a lot of fun with this! There are obviously still a few points of error I need to fix, but all in all I'm very excited to be taking Brunhilde into next semester, where I will be modelling her!