Sunday, March 27, 2016

3D: Reverie pt. 3

And now for this semester's update for Reverie! Second semester of thesis at Ringling is spent on character and animation, integrating these two things into the environment. I technically have two characters: one is Jean, the physical manifestation of the character's consciousness in the daydream; and the other is the hands of the character as he explores the laboratory space. I technically already had the hands started last semester as I was taking an anatomy in zBrush class, so that worked out pretty well for me. Here are the final sculpts for both Jean and the hand:

These of course weren't the final products: I had some anatomical issues to fix on Jean, which I ended up doing on the lowpoly, and the hand itself had some more interesting things to be added to it. Jean's texture treatment was also very important: I didn't add any tiny details on purpose, because I knew they would get blown out by the post-process volume.
Here are the meshes with material treatments in engine:


Another interesting bit was how I went about animating the hand: I was using a Leap Motion in tandem with Brekel Pro to capture hand motion data. The results were... decent, but I did have to go in and adjust a lot of points in the curve editor in Maya. Here's what some of the raw data looked like:
Jean's animations were all done in Mixamo.
And, of course, what kind of update would this be without new screenshots? The Daydream got a bit of an overhaul, and I've been working on new textures for the tree console. Check it out!




"Final" cut of the trailer to be announced soon, so keep an eye out for that!

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