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These of course weren't the final products: I had some anatomical issues to fix on Jean, which I ended up doing on the lowpoly, and the hand itself had some more interesting things to be added to it. Jean's texture treatment was also very important: I didn't add any tiny details on purpose, because I knew they would get blown out by the post-process volume.
Here are the meshes with material treatments in engine:
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Another interesting bit was how I went about animating the hand: I was using a Leap Motion in tandem with Brekel Pro to capture hand motion data. The results were... decent, but I did have to go in and adjust a lot of points in the curve editor in Maya. Here's what some of the raw data looked like:
And, of course, what kind of update would this be without new screenshots? The Daydream got a bit of an overhaul, and I've been working on new textures for the tree console. Check it out!
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"Final" cut of the trailer to be announced soon, so keep an eye out for that!
Lovely lighting!
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