Come Monday and come resubmits, I'll be essentially done with the building aspects of my level! It's come a long way since the first concept, so I'll go through some of the new iterations, what made and what didn't make the cut. I'll start off with the original concept of the level:
First off, a moment of silence for the Beginner's Boost that didn't quite make the cut. Unfortunately, the constant rising and falling of the platform made it so the player could be flipped over too easily, and access to the London Tube was just too difficult to finagle into the final track shape. What a shame! However, a few things still remained the same:
The Crown Jewels Hall is still alive and pinging: in the final iteration, by running past each signposted area by the bumpers, you unlocked a ramp that would lead up to a shortcut. First, though, you have to make it past a power-mad Evil Mecha Prince William!
(Once you hit him, he explodes in a shower of sparks and lost limbs. He's not that much of a threat.)
There's also a lack of bumpers now, as there's too much of a bottleneck in that area. Instead, I put turret-activated tanks that fire at will on any passing car!
The London Eye is still there, but in a slightly different form. I couldn't get the track to curve around it (the player often had too much trouble turning that quickly) so I used it as a 180 device to book-end the linear quality of the track.
The pistons are now London buses, as per the very real danger of traffic in central London.
And finally, the Houses of Parliament serve not only as a place of visual interest but a place of danger! For debris will tumble from the rooftops into the path of an unsuspecting passer-by, trapping them.
Overall I wish I had had more time to work on this level: I put a lot of thought into the game play itself, but in the end because I didn't put as much effort into the visual aspects the game overall was hurt. Never underestimate the power of strong visuals!
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