Wednesday, August 27, 2014

3D: Evocative Biome: More Work!

Now begins the real meat and bones of the process! I've done quite a bit of iteration on certain things, and had way too much fun with the textures. Marty told me to work starting in black and white, so that's what I'm doing! 

(A slightly better look at them in UE4:)
The bark has faint tessellation on it, and a second UV map to add that shadowy gradient. I need to work on making the leaves look, well, more leafy, but there's time for that still! You can also get a pretty good look at the firefly particle I've fiddled around with (it makes sense, I promise! Fireflies are usually found in wet, marshy environments, often in a temperate climate. It also adds to the tranquility of the scene!)
The bark was made in zBrush (it's a shame you can't see it that well in the environment, but it's there!)
... which i turned into a tiling texture in Photoshop...

If I have time, I'll certainly sculpt something else; maybe a mountain in the distance, or rocks. But for now, that's all I've done in zBrush!
I also have a water shader, but it needs some work.
I like the faint blue reflection that's going on in conjunction with the transparency, but I'd really like to get some sparkles on top that reflect the moon. Messing around with roughness has only given me really gross-looking shaders.

A middle ground between this one and the other one would be perfect... could such a thing exist??? I sure hope so!
Here's what the whole thing looks like at the moment:
UPDATE: Made a middle ground shader yeeeees!!

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