Sunday, August 24, 2014

3D: Evocative Biome: Step Two!

So the salt marsh won out in the end, for better or for worse. I'm taking a lot of cues from the Viru Bog in Laheema National Park in Estonia, which is a temperate northern marsh.Here's a more finalised concept art for the level:
The reactions should be: calm, mysterious, kinda lonely. I want to make a place that inspires a kind of chill in the viewer...
And here's the block-in in Unreal! I'm going to add some cards in the background for trees in the distance, and I'll mess around with the moutains a bit more. I obviously need a skybox (like my block-in moon?) and to start painting the cards on the grass. I'm going to tone down the fog a bit, just because it gets in the way of the contrast and the colours coming through. Soon, though, I'll get to work on the textures! Yaaaay!

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