So our next assignment for Game Design (I'll post a breakdown of my FPS level soon!) is to make a toy; that is, something to play with and eventually make a game mechanic out of! Here are a few of my ideas:
- Bowling (taking one physics object and trying to knock others over with it)
- a giant cannon (to take down enemy pirate ships?)
- hang gliding (navigating empty air space with use of direction vectors)
- ultimate frisbee
- ultimate EXPLODING frisbee
- Carnival games
- duck hunt
- horse races (click as fast as you can to fire at the target to make the horse go faster)
- ring toss
- candy floss (sticks to everything, easy to navigate strange hallways
- Collectors combo boost (the more rapidly you collect items, the faster or stronger you become-- timing in between the collections of these things will reduce your boost)
- Rubber balls. Thousands and thousands of rubber balls.
- A roller coaster
- Jetskis (a vehicle for navigating an aquatic area-- avoid hitting sharks, and go over jumps for points!)
- Booster packs for different guns/spell types
- Dig dug-- try to dig as deep as you can without disturbing loose rocks or underground monsters!
- Ostritches
- Snow globes-- what you do to an item affects what happens to the player on the other side of the map. so, if you shake it, the entire ground shakes for the other player.
- Katamari Damancy-- the more items you collect, the larger you get, the more items you can pick up! Just get the minimum within the time limit!
- Gravity gun, a la Half Life 2
- Different kinds of temperature puzzles in different rooms: turn on the cold in a room to freeze platforms in place, turn on the heat to melt giant blocks in your way
- Boat races: build a boat, sail it down the river, see who wins!
- Cloning machines! Have many little orbs following you around and you can solve problems with them
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