STEP ONE: GREYBOXING
Working from my DFA concept of a lounge in space, we begin putting things in place to ensure the scale and relation of objects makes sense!
STEP TWO: PLACEHOLDER TEXTURES
Also known as the 51.3% crit, this is where we're expected to have everything all sorted out in regards to modelling and have some idea of where we're going with textures. I really like how Brittany's ceilings look in my space, so I'm going to keep them. The space texture is, similarly, a placeholder (spaceholder?) as I'm in charge of making the final skybox.
Critskis! Essentially a fake final crit, this is where we get some final polish notes before final submissions. I've made a lot of changes, notably the wall textures: I thought changing them to a darker material would help intimize the space. The only issue is I have to bring a lot more light into this space now, to mitigate the darkness!
I'm pretty proud of these, myself. But I have a long way to go still! Lots of adjustments that still need to be made.