Thursday, November 6, 2014
GD: Camera Movement Analysis
Ok, so it's not a camera movement per se, but an editing style I'd love to emulate for my next trailer would be that of Satoshi Kon. Every Frame a Painting does an excellent break down of his work:
Considering that the game we're making next, a 6-person team Boss Battle, takes place in a mutable mind environment, Satoshi Kon's editing style would fit perfectly with the abstract and dreamlike world that we're presenting. His match cuts create such a sense of wonder and fantasy in his work, I'd love to be able to emulate even a fraction of that in my trailer.
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