Friday, November 28, 2014

3D: Workshop Progress

Ok!! Now that I've fleshed out my concept for DFG, it's time to turn it into a space! My teammates are all working on other aspects of the restaurant; we've got a kitchen and two dining spaces besides my lounge. I'm working on trying to make my space feel intimate and cozy, as a lounge should be! Here's a few of my development stages:
STEP ONE: GREYBOXING
Working from my DFA concept of a lounge in space, we begin putting things in place to ensure the scale and relation of objects makes sense!



STEP TWO: PLACEHOLDER TEXTURES
Also known as the 51.3% crit, this is where we're expected to have everything all sorted out in regards to modelling and have some idea of where we're going with textures. I really like how Brittany's ceilings look in my space, so I'm going to keep them. The space texture is, similarly, a placeholder (spaceholder?) as I'm in charge of making the final skybox.




STEP THREE: POLISH CRIT 
Critskis! Essentially a fake final crit, this is where we get some final polish notes before final submissions. I've made a lot of changes, notably the wall textures: I thought changing them to a darker material would help intimize the space. The only issue is I have to bring a lot more light into this space now, to mitigate the darkness!




One of the issues Marty had with this place was that he was worried the stained glass would not be my work. Well, fear not Marty! I redid Alfons Mucha's Les Printemps to star myself and my teammates!

I'm pretty proud of these, myself. But I have a long way to go still! Lots of adjustments that still need to be made.

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